GLITCHWRK - Multi Fx VST3/Au Mac Only

$19.00

GLITCHWRK Multi Fx
16-Lane Multi-Effects Step Sequencer & Real-Time Macro Modulation Engine

PRODUCT OVERVIEW

GLITCHWRK Multi Fx is a next-generation multi-effects processor and rhythmic step sequencer engineered for modern music production. Designed for trap, rage, drill, hyperpop, cyberpunk, synthwave, and cutting-edge electronic music, GLITCHWRK transforms static synthesizers, drum busses, vocal hooks, and 808s into evolving, rhythmically complex sonic arrangements.

At its core, GLITCHWRK combines a 16-lane × 32-step rhythmic sequencing matrix with an interactive Macro X/Y Cosmic Controller, powered by an optimized 64-bit real-time DSP engine featuring Hermite 4-point cubic interpolation.

Create and automate:

  • Stutter rolls and rapid-fire micro-loops

  • Tape stops, tape starts, and spin-down effects

  • Halftime pitch warps and pitch-shifted textures

  • Bitcrushed sounds and aggressive digital distortion

  • Rhythmic gates, synchronized delays, and modulation

  • Expansive reverbs and evolving atmospheric effects

KEY FEATURES

  • 16 Simultaneous DSP Effect Engines: Trigger up to 16 dedicated effects independently across a 32-step sequence.

  • Dual-View Workflow: Switch between the MATRIX sequencer and MACRO XY modulation interface.

  • MATRIX View: A 16-lane, 32-step sequencing grid featuring per-lane volume trimming, activity waveforms, instant lane clearing, and a full-height, non-scrolling layout.

  • MACRO XY Cosmic Controller: An interactive circular X/Y modulation portal featuring 72 radiating cosmic light rays, a 140-particle audio-reactive vortex, and an electric cyan, lime, and violet visual aesthetic.

  • 200 Factory Presets: Seven curated categories featuring Atlanta trap rolls, rage distortion, half-speed tape slowdowns, spatial dub echoes, and more.

  • Integrated Preset Browser: Instantly search presets by keyword, load patches, and save custom user presets.

  • Smart CPU Optimization: Idle-effect bypassing, control-rate parameter decimation, and background canvas sleep states help minimize CPU usage during complex effect sequences.

  • Master Dynamics Suite: Integrated studio-leveling compressor and brickwall peak limiter help control dynamic peaks and maintain consistent output levels.

  • DAW Transport & Swing Synchronization: Sample-accurate tempo synchronization with adjustable groove swing, sequence lengths from 8–32 steps, clock speeds from 1/4× to 2×, and 1/8, 1/16, and 1/32 step subdivisions.

THE 16 DEDICATED EFFECT LANES

  • 00 — GL1TCH CORE | Glitch / Loop

    • De-clicked audio-buffer stutter and micro-loop repetition for rhythmic glitches, rapid-fire repeats, and precision loop manipulation.

    • Controls: Loop Size, Slice Windowing.

  • 01 — T1M3 FL4NG3R | Modulation

    • Stereo, analog-modeled comb flanger with LFO-driven frequency sweeps for metallic movement and animated stereo textures.

    • Controls: Flanger Rate, Feedback.

  • 02 — R3V3RSE MATRIX | Time

    • Reverse-buffer grain processing for backward chops, reversed vocal textures, and atmospheric swells.

    • Controls: Reverse Mix, Grain Size.

  • 03 — TEMP0 COLLAPSE | Time

    • Tape-stop, tape-start, and spin-down processing for dramatic transitions, pitch drops, and controlled playback deceleration.

    • Controls: Rate, Curve, Mode (Stop, Start, SpinDown).

  • 04 — PH4SE SHIFT | Modulation

    • Tempo-synchronized, dual-stage notch phaser with smooth frequency sweeps for fluid movement and evolving tonal character.

    • Controls: Depth, Manual Offset, Sync Rate (4 Bars to 1/8).

  • 05 — V0ID FILTER | Filter

    • Resonant state-variable low-pass and band-pass filtering with automatic sweep modulation for dynamic tonal shaping.

    • Controls: Cutoff, Resonance, Sweep Speed.

  • 06 — H4RM0NIC F0RG3 | Drive

    • Asymmetric tube and tape saturation for analog warmth, harmonic enhancement, and gritty distortion.

    • Controls: Drive, Saturate.

  • 07 — BITCR4SH PROTOCOL | Digital

    • Lo-fi digital degradation with adjustable bit-depth quantization and sample-rate reduction for crushed, vintage, and futuristic textures.

    • Controls: Bit Depth (2–16 bits), Downsample.

  • 08 — ECH0 DIMENSION | Space

    • Tempo-synchronized stereo delay with feedback damping and adjustable wet mix for rhythmic echoes and spacious repeats.

    • Controls: Time, Feedback, Delay Mix, Sync (1/1–1/16, including dotted divisions).

  • 09 — N3BULA SPACE | Space

    • Algorithmic reverb engine built around four stereo comb filters and two all-pass diffusers for expansive spatial effects and atmospheric depth.

    • Controls: Decay, Damping, Reverb Mix.

  • 10 — G4T3 SEQUENCE | Rhythm

    • Rhythmic trance-gate processing with soft-knee volume-envelope shaping for synchronized chops, pumping rhythms, and stuttered patterns.

    • Controls: Chop Depth, Duty Cycle, Sync Rate (1/2–1/32, including triplets).

  • 11 — PULS3 MODULATOR | Modulation

    • Tempo-synchronized optical tremolo and auto-panning for pulsing volume movement and animated stereo positioning.

    • Controls: Manual Rate, Depth, Sync Division.

  • 12 — FR4GM3NT PH4S3R | Modulation

    • Deep, multi-stage liquid phaser with wide stereo phase offsets for swirling, fragmented, and constantly shifting textures.

    • Controls: Phaser Rate, Width.

  • 13 — SP3CTRUM DRIVE | Drive

    • Three-band crossover multiband distortion for frequency-dependent saturation, aggressive tonal splitting, and layered harmonic intensity.

    • Controls: Band Drive, Overdrive.

  • 14 — QU4NTUM PITCH | Pitch / Time

    • Dual-head halftime tape engine with real-time pitch shifting for slowed-down textures, pitch drops, and warped transitions.

    • Controls: Halftime Mix, Pitch Shift (−12 to +12 semitones), Smooth.

  • 15 — LFO FILTER | Filter

    • Multi-waveform resonant low-pass filter with flexible LFO modulation for evolving sweeps, rhythmic movement, and animated tonal effects.

    • Controls: Resonance, Modulation Depth, Rate Division (4 Bars–1/16), LFO Shape (Sine, Triangle, Saw, Square, Random S&H).

BUILT FOR MODERN SOUND DESIGN

GLITCHWRK Multi Fx combines rhythmic sequencing, real-time modulation, and advanced effects processing in one unified engine.

Ideal for:

  • Trap & Drill: 808 manipulation, stutter rolls, rhythmic gates, and aggressive distortion.

  • Rage & Underground Hip-Hop: Glitch effects, pitch warps, bitcrushing, and chaotic modulation.

  • Vocals: Reverse swells, synchronized delays, tape stops, and atmospheric processing.

  • Electronic Music: Tempo-locked modulation, stereo movement, and evolving textures.

  • Transitions & Sound Design: Creative automation, rhythmic chopping, and dramatic effect sequences.

GLITCHWRK MULTI FX — ONE MATRIX. 16 EFFECT LANES. INFINITE RHYTHMIC POSSIBILITIES.

DNA LABS SOFTWARE
Engineered for the next generation of sound design.

GLITCHWRK Multi Fx
16-Lane Multi-Effects Step Sequencer & Real-Time Macro Modulation Engine

PRODUCT OVERVIEW

GLITCHWRK Multi Fx is a next-generation multi-effects processor and rhythmic step sequencer engineered for modern music production. Designed for trap, rage, drill, hyperpop, cyberpunk, synthwave, and cutting-edge electronic music, GLITCHWRK transforms static synthesizers, drum busses, vocal hooks, and 808s into evolving, rhythmically complex sonic arrangements.

At its core, GLITCHWRK combines a 16-lane × 32-step rhythmic sequencing matrix with an interactive Macro X/Y Cosmic Controller, powered by an optimized 64-bit real-time DSP engine featuring Hermite 4-point cubic interpolation.

Create and automate:

  • Stutter rolls and rapid-fire micro-loops

  • Tape stops, tape starts, and spin-down effects

  • Halftime pitch warps and pitch-shifted textures

  • Bitcrushed sounds and aggressive digital distortion

  • Rhythmic gates, synchronized delays, and modulation

  • Expansive reverbs and evolving atmospheric effects

KEY FEATURES

  • 16 Simultaneous DSP Effect Engines: Trigger up to 16 dedicated effects independently across a 32-step sequence.

  • Dual-View Workflow: Switch between the MATRIX sequencer and MACRO XY modulation interface.

  • MATRIX View: A 16-lane, 32-step sequencing grid featuring per-lane volume trimming, activity waveforms, instant lane clearing, and a full-height, non-scrolling layout.

  • MACRO XY Cosmic Controller: An interactive circular X/Y modulation portal featuring 72 radiating cosmic light rays, a 140-particle audio-reactive vortex, and an electric cyan, lime, and violet visual aesthetic.

  • 200 Factory Presets: Seven curated categories featuring Atlanta trap rolls, rage distortion, half-speed tape slowdowns, spatial dub echoes, and more.

  • Integrated Preset Browser: Instantly search presets by keyword, load patches, and save custom user presets.

  • Smart CPU Optimization: Idle-effect bypassing, control-rate parameter decimation, and background canvas sleep states help minimize CPU usage during complex effect sequences.

  • Master Dynamics Suite: Integrated studio-leveling compressor and brickwall peak limiter help control dynamic peaks and maintain consistent output levels.

  • DAW Transport & Swing Synchronization: Sample-accurate tempo synchronization with adjustable groove swing, sequence lengths from 8–32 steps, clock speeds from 1/4× to 2×, and 1/8, 1/16, and 1/32 step subdivisions.

THE 16 DEDICATED EFFECT LANES

  • 00 — GL1TCH CORE | Glitch / Loop

    • De-clicked audio-buffer stutter and micro-loop repetition for rhythmic glitches, rapid-fire repeats, and precision loop manipulation.

    • Controls: Loop Size, Slice Windowing.

  • 01 — T1M3 FL4NG3R | Modulation

    • Stereo, analog-modeled comb flanger with LFO-driven frequency sweeps for metallic movement and animated stereo textures.

    • Controls: Flanger Rate, Feedback.

  • 02 — R3V3RSE MATRIX | Time

    • Reverse-buffer grain processing for backward chops, reversed vocal textures, and atmospheric swells.

    • Controls: Reverse Mix, Grain Size.

  • 03 — TEMP0 COLLAPSE | Time

    • Tape-stop, tape-start, and spin-down processing for dramatic transitions, pitch drops, and controlled playback deceleration.

    • Controls: Rate, Curve, Mode (Stop, Start, SpinDown).

  • 04 — PH4SE SHIFT | Modulation

    • Tempo-synchronized, dual-stage notch phaser with smooth frequency sweeps for fluid movement and evolving tonal character.

    • Controls: Depth, Manual Offset, Sync Rate (4 Bars to 1/8).

  • 05 — V0ID FILTER | Filter

    • Resonant state-variable low-pass and band-pass filtering with automatic sweep modulation for dynamic tonal shaping.

    • Controls: Cutoff, Resonance, Sweep Speed.

  • 06 — H4RM0NIC F0RG3 | Drive

    • Asymmetric tube and tape saturation for analog warmth, harmonic enhancement, and gritty distortion.

    • Controls: Drive, Saturate.

  • 07 — BITCR4SH PROTOCOL | Digital

    • Lo-fi digital degradation with adjustable bit-depth quantization and sample-rate reduction for crushed, vintage, and futuristic textures.

    • Controls: Bit Depth (2–16 bits), Downsample.

  • 08 — ECH0 DIMENSION | Space

    • Tempo-synchronized stereo delay with feedback damping and adjustable wet mix for rhythmic echoes and spacious repeats.

    • Controls: Time, Feedback, Delay Mix, Sync (1/1–1/16, including dotted divisions).

  • 09 — N3BULA SPACE | Space

    • Algorithmic reverb engine built around four stereo comb filters and two all-pass diffusers for expansive spatial effects and atmospheric depth.

    • Controls: Decay, Damping, Reverb Mix.

  • 10 — G4T3 SEQUENCE | Rhythm

    • Rhythmic trance-gate processing with soft-knee volume-envelope shaping for synchronized chops, pumping rhythms, and stuttered patterns.

    • Controls: Chop Depth, Duty Cycle, Sync Rate (1/2–1/32, including triplets).

  • 11 — PULS3 MODULATOR | Modulation

    • Tempo-synchronized optical tremolo and auto-panning for pulsing volume movement and animated stereo positioning.

    • Controls: Manual Rate, Depth, Sync Division.

  • 12 — FR4GM3NT PH4S3R | Modulation

    • Deep, multi-stage liquid phaser with wide stereo phase offsets for swirling, fragmented, and constantly shifting textures.

    • Controls: Phaser Rate, Width.

  • 13 — SP3CTRUM DRIVE | Drive

    • Three-band crossover multiband distortion for frequency-dependent saturation, aggressive tonal splitting, and layered harmonic intensity.

    • Controls: Band Drive, Overdrive.

  • 14 — QU4NTUM PITCH | Pitch / Time

    • Dual-head halftime tape engine with real-time pitch shifting for slowed-down textures, pitch drops, and warped transitions.

    • Controls: Halftime Mix, Pitch Shift (−12 to +12 semitones), Smooth.

  • 15 — LFO FILTER | Filter

    • Multi-waveform resonant low-pass filter with flexible LFO modulation for evolving sweeps, rhythmic movement, and animated tonal effects.

    • Controls: Resonance, Modulation Depth, Rate Division (4 Bars–1/16), LFO Shape (Sine, Triangle, Saw, Square, Random S&H).

BUILT FOR MODERN SOUND DESIGN

GLITCHWRK Multi Fx combines rhythmic sequencing, real-time modulation, and advanced effects processing in one unified engine.

Ideal for:

  • Trap & Drill: 808 manipulation, stutter rolls, rhythmic gates, and aggressive distortion.

  • Rage & Underground Hip-Hop: Glitch effects, pitch warps, bitcrushing, and chaotic modulation.

  • Vocals: Reverse swells, synchronized delays, tape stops, and atmospheric processing.

  • Electronic Music: Tempo-locked modulation, stereo movement, and evolving textures.

  • Transitions & Sound Design: Creative automation, rhythmic chopping, and dramatic effect sequences.

GLITCHWRK MULTI FX — ONE MATRIX. 16 EFFECT LANES. INFINITE RHYTHMIC POSSIBILITIES.

DNA LABS SOFTWARE
Engineered for the next generation of sound design.